media world
New business models for the new media world
Saul J. Berman, Steven Abraham, Bill Battino, Louisa Shipnuck and Andreas Neus
T
he new media world has arrived. It’s a wild frontier market where youthful
demographics are the prize and tech-savvy adventurists lead the way. In this digital
gold rush, Internet successes such as YouTube and MySpace, and their associated
audience growth rates, are the envy of broadcast TV and the rest of the entertainment
establishment[1]. To examine the clash between new and traditional media and explore
future industry scenarios, we conducted a comprehensive study that included interviews
with leaders of media companies and an in-depth analysis of the factors that are shaping the
industry outlook (see box, ‘‘Study methodology’’).
Ourfindingshighlighttwotrendsasparticularlydisruptivetomainstreammedia.Inthetraditional
world, content produced by professionals and distributed through proprietary platforms still
dominates. But in the new world, content is often user-created and accessed through open
platforms.Thesepolarizedtendenciesmarktheconflictbetweennewandoldmedia.
Data points
Though the current battle between traditional and new media is real, it remains lopsided – in
terms of finances if not buzz. The number of unique visitors to MySpace.com has now
surpassed the 50 million mark – something akin to the number of US households that tune
into the Super Bowl[2]. Every day, consumers around the world watch about 100 million
videos on YouTube – putting that number in context, the top 15 British primetime television
shows combined attract about 100 million viewers, as do the top four US shows[3].
Based on our analysis of current forecasts, worldwide revenue from new media channels –
such as Internet advertising, mobile music and online games – is expected to reach nearly
US$55 billion in 2006[3]. But that pales in comparison to the US$455 billion in revenue that
traditional channels are expected to yield in 2006[4]. New media, however, is growing much
faster than traditional media. Its revenue compound annual growth rate (CAGR) from 2006 to
2010 is 23 percent versus 6 percent for traditional revenue streams[5].
An emerging conflict: the media divide
Our research also found evidence of another developing conflict that we call the media
divide. This second conflict will emerge among existing players – between traditional
Study methodology
The study consisted of primary research and analysis as well as supplementary secondary
research. Specifically, IBM conducted in-person interviews with more than 75 senior media
executives, industry analysts, economists and technology visionaries and also worked with the
Economist Intelligence Unit to survey another 125 executives from media, Internet portal and
telecommunications companies.
DOI 10.1108/10878570710761354 VOL. 35 NO. 4 2007, pp. 23-30,
Q Emerald Group Publishing Limited, ISSN 1087-8572 jSTRATEGY & LEADERSHIP j PAGE 23Saul J. Berman is a Partner
and Global Executive of
IBM Global Business
Services (saul.berman@
us.ibm.com).
Steven Abraham has
world-wide responsibility
for IBM Global Business
Services in the Media and
Entertainment industry
(steven.abraham@
us.ibm.com). Bill Battino
serves as the Leader of the
Americas Media and
Entertainment consulting
practice for IBM Global
Business Services
(william.battino@
us.ibm.com).
Louisa Shipnuck is the IBM
Institute for Business Value
Global Media and
Entertainment Leader
(louisa.a.shipnuck@
us.ibm.com). Andreas Neus
is the IBM Institute for
Business Value European
Media and Entertainment
Leader (andreas.neus@
de.ibm.com).
content owners (such as studios, game publishers and music labels) and media distributors
(television affiliates, retailers, motion picture exhibitors, cable and satellite providers and the
like). It could pit partner against partner in a struggle for growth.
For example, content owners will be increasingly interested in new open distribution
channels that lead to greater licensing volume, brand extension and market
disintermediation. Conversely, media distributors will want to bolster closed or ‘‘walled’’
communities, driving more subscriber loyalty and higher margins from interactive features,
user-created content and niche experiences. As a result of these competitive struggles, we
expect traditional media companies to seek growth in new business models.
Business models through 2010
When we examine the industry in terms of content source and distribution and device
platforms, we see four primary business models (See Exhibit 1):
1.
Traditional media – This model relies on branded content created by professionals that isdelivered through a ‘‘walled,’’ conditional-access environment and dedicated devices.
This is where most established media companies operate today. Examples are
Paramount Pictures, Canal
þ or Warner Bros.2.
Walled communities – This model is based on distribution of user- andcommunity-generated content within a ‘‘walled’’ or conditional access environment
through dedicated devices. Typically, these are traditional businesses that allow user
contributions and nontraditional features. For instance NTT DoCoMo has over 95,000 user
and special interest communities, all accessible via their service on their devices[6]. And
Comcast just announced an agreement with Facebook.com to produce a television series
from user-generated videos[7].
3.
Content hyper-syndication – This model makes professionally produced contentavailable in open channels, without dedicated access providers or devices. Examples
here include the BBC with its My BBC interactive media service, Lucasfilm Entertainment
Company and Sony Online Entertainment Star Wars Galaxies massively multiplayer
online role-playing game as well as the myriad broadcast networks in the USA that are
making content available from their own Web sites.
4.
New platform aggregation – This more extreme model relies on both user-generatedcontent and open distribution platforms. It is arguably the most disruptive, as neither
Exhibit 1
The conflict between traditional and new media has resulted in four businessmodels that will likely coexist for the mid term
PAGE 24
jSTRATEGY & LEADERSHIPjVOL. 35 NO. 4 2007incumbent studios nor distributors have legacy advantages here. This is where you’ll find
predominantly user-driven aggregators like YouTube, MySpace.com and Second Life, as
well as a host of less-publicized players, such as LiveJournal, XING, mixi, DailyLOL and
NetMusicMakers.
For the next three to five years at least, we see no clear winner among these four business
models. Instead, we expect different companies to pursue divergent models and unique
combinations that leverage their historical strengths and assets – and as a result, the market
overall will look extremely varied, even chaotic at times.
Preparing for the future – divergence and all
We have seven industry-specific recommendations for incumbent media companies as they
face the immediate threat from new entrants and eventual collisions with traditional partners:
1. Deliver experiences, not just content.
2. Leverage virtual worlds.
3. Innovate business models.
4. Invest in interactive, measurable advertising services and platforms.
5. Redefine partnerships, while mitigating fallout.
6. Shift investment from traditional business to new models.
7. Create a flexible business design.
1. Deliver experiences, not just content
Building a new-world experience will likely require new content, a new way of consuming it,
and new tools to make the experience easy. The video game industry provides an illustration
of this evolution in content and format. Video game publishers have launched new content
experiences by moving beyond traditional licensing and console relationships to online
subscriptions (such as with the popular Sony Online Entertainment Everquest I and II
games), context-appropriate marketing and genre-specific product placement. As
experimentation in games has shown, engaging media experiences easily cross
channels, from one screen to another, and switch between ‘‘real life’’ and online play.
Clearly, the consumer’s media experience will also be influenced by a media company’s
relationships with partners, from retailers to distributors to back-end providers. So in addition
to working within an organization, fluidity for the user will hinge on a media company’s ability
to influence others for coordinated execution. Delivering convenient and seamless
experiences takes a Herculean effort – but the return on that effort could be highly
profitable, especially if the experiences can be mass customized.
2. Leverage virtual worlds
Another important expansion that media distributors should be thinking about is how best to
venture into the virtual world for brand and service extensions. Here, we’re not using ‘‘virtual
world’’ as slang for the Internet in general, or community sites like MySpace and FaceBook.
We literally are referring to digital virtual worlds where tech-savvy and fashion-forward
consumers can assume new personas and carry out everyday activities, such as shopping,
chatting with friends at a crowded restaurant or attending a ‘‘live’’ concert. Linden
Research’s Second Life, one of the most popular virtual world sites, now has over five million
‘‘We see four primary business models emerging – traditional
media, walled communities, content hyper-syndication and
new platform aggregation. ’’
VOL. 35 NO. 4 2007
jSTRATEGY & LEADERSHIPjPAGE 25total ‘‘residents,’’ over 1 million of which were logged in regularly – with a median age of 36,
half of whom are women[8].
For their part, content owners can use virtual worlds for content, loyalty, character and
storyline extensions to entice those users that require advanced interactivity. Because virtual
worlds allow self-styled experiences, virtual world inhabitants control if, when and how they
interact with various brands.
3. Innovate business models
New kinds of media experiences necessitate new business models, as well as a revived
spirit of invention and faster way to test emerging ideas.
As companies enter emerging channels, they must be willing to cannibalize a bit of their
current business to grow a new one. (An example of this from the print media industry is
newspaper classifieds moving online.) Media incumbents must aggressively experiment
with the revenue model, the industry value chain and the enterprise model, including the use
of partnerships and acquisitions. This also involves rapid innovation in content windows and
their underlying economics (ad-subsidized, subscription, pay-per-use, licensing) – before
an outsider chips away at their traditional businesses. Some experiments are already
underway, such as the music industry’s digital single pre-CD release date, as well as near
real time television on demand from North American broadcasters like CBS, ABC or FOX to
international ones, from Alsat in Albania to Meridiano in Venezuela[9]. The revenue from
these new channels can be significant, as has been the case with recording artists, Green
Day, 50 Cent and Beyonce´ , who have all received the Recording Industry Association of
America Digital Gold Sales Award (for significant digital downloads in six digits)[10].
As they begin experimenting with new business models, media companies need to have a
specific set ofbusiness goals inmind – andastrategy forhowthey will accomplishthese goals.
For instance, as content owners move toward more ‘‘open’’ Internet-based strategies, they
must articulate what they specifically want to achieve – from brand extensions to incremental
revenue to user stickiness. They need to decide whether to proceed with open strategies
directly, or through licensing to a partner or via a consortium of competitors (See Exhibit 2).
Oncethe entry strategy is determined, next steps include deciding on the operating model (for
example, whether toownoroutsource the supply chain)andanorganizational design withnew
roles, skills and capabilities.
Similarly, as distributors identify new business opportunities, we suggest being explicit
about the goals, identifying optimal entry strategies as well as operating models and
Exhibit 2
Pros and cons of ‘‘open’’ content entry strategies: going direct versus through a digital portal or intermediaryPAGE 26
jSTRATEGY & LEADERSHIPjVOL. 35 NO. 4 2007requisite organizational designs. For all initiatives, we recommend scenario-planning
exercises that test assumptions about possible cannibalization or additive affects of new
windows and channels. Along these same lines, media companies can learn valuable
insights about planned obsolescence and organized disruption from other industries such
as electronics and consumer products.
We also suggest using rapid pilot programs to test new business models and garner ‘‘real life’’
data on consumer interest, though the digital media is evolving so fast that in some cases the
skill to full scale projects may be crucial. Other considerations for accelerating the innovation
process include: sharing risk and investment with partners (or even competitors) and
establishing an incubation program office with dedicated funding and defined success
criteria.
4. Invest in interactive, measurable advertising services and platforms
Venturesome users are leaving traditional advertising outlets and giving more time, attention
and ‘‘impressions’’ to new media and information devices. Even with traditional channels,
increasingly popular services like DVRs and on demand viewing impact how, when and if
advertisements are viewed at all. In the next three to five years, we do not see traditional
channels, like television, sliding into cataclysmic decline. But, we do expect palpable
change nonetheless. For media companies to exploit, not succumb to, inexorable change,
new thinking and systems will be required. Media companies have an opportunity to lead the
industry in investment incubators, experiential consumer research and the development of
new metrics. This may also involve moving to behavioral measurements, and away from
impressions.
5. Redefine partnerships, while mitigating fallout
As content owners look to new, more open channels and media distributors seek out niche,
user and ‘‘prosumer’’[11] content, both groups will need to establish decision criteria for
evaluating new potential partners and acquisitions. They will also need to assess and
address chess moves made by others.
Evaluation criteria for partnerships and acquisitions will often include a target’s brand
alignment, customer reach, management talent, financial stability and proprietary
technologies, among other assets. For example, media distributors may be focused on
partnerships or acquisitions that offer quality long-tail content, user communities or regional
exclusivity rights for branded content. Content owners, conversely, may be interested in
those companies that offer enabling Internet technologies or recognizable online brands.
As the interests and strategies of traditional content owners and media distributors diverge,
it will be critical to assess and plan for the impact these actions have on existing partners. If,
for instance, a content owner makes previously exclusive content available across multiple
open channels, it needs to understand the short- and long-term effects on traditional
distributors. When distributors bring user-contributed content inside their walled gardens,
they should attempt to understand – and quantify – the cost to existing content providers in
terms of lost attention. (See Exhibit 3).
6. Shift investment from traditional business to new models
New growth initiatives will need to be funded from significant cost savings carved from
traditional business areas. It’s also quite likely that the products and services of new entrants
will increase pricing pressure, which, in turn, would reduce revenue in some corners of the
‘‘ Our research also found evidence of another developing
conflict that we call the media divide
. . . It could pit partneragainst partner in a struggle for growth. ’’
VOL. 35 NO. 4 2007
jSTRATEGY & LEADERSHIPjPAGE 27business. Incumbents must find ways to substantially lower current costs to both fund
growth and maintain competitive advantage.
To do so, we recommend that companies conduct a full assessment to identify potential
areas for consolidation, scale efficiencies and even structural changes to the business. By
examining the business in terms of its fundamental components – or groups of like activities
– a company can more easily discern which areas of the business are ripe for outsourcing or
converting into shared services.
It is important to set – and begin working toward – efficiency and effectiveness targets now,
before external factors force a company into a corner and elicit an ill-prepared reaction.
Companies must hold the management of traditional businesses accountable for freeing up
dollars for new investment. Companies should incorporate these new goals into their key
performance indicators and track progress systematically.
7. Create a flexible business design
As incumbents reinvent their businesses for the new media world, the watch word should be
flexibility. They need the ability to sense and respond rapidly. They must anticipate and move
quickly to stay in sync with consumer behavior shifts. This will involve tackling head-on the
issues of internal silos, vertical infrastructure and fragmented content exploitation
companywide.
Internal silos – and the inertia they cause – can be one of the biggest barriers to flexibility
and speed. In particular, media companies must examine their go-to-market capabilities
and purge them of any ingrained organizational conflicts. Incumbents will have to overcome
other substantial obstacles, such as legacy thinking, unaligned performance measurements
and insufficient resources. (See Exhibit 4).
To operate in the new world, media incumbents will have to ‘‘horizontalize’’ their business
silos. More specifically, they will need a sideways and complete view of their consumers that
spans content types and channels and a common customer relationship management
system. This will help media companies deliver an end-to-end experience for the consumer,
without timing, pricing or brand experience breakages or conflicts.
Exhibit 3
Redefine partnershipsPAGE 28
jSTRATEGY & LEADERSHIPjVOL. 35 NO. 4 2007The current clash between traditional and new media is reaching a fevered pitch. Industry
incumbents are responding – but perhaps not quickly or completely enough. As a guide to
action, we offer a how-to checklist. (See Exhibit 5).
While they fight an escalating competitive battle on this front, traditional media companies
cannot ignore the possible division in their own ranks. Content owners and media
distributors need to develop individual strategies for turning conflict into opportunity and
growth as they navigate this emerging media divide.
Exhibit 4
Executives report a variety of impediments that are hampering new content anddistribution strategies
Exhibit 5
Ten strategies for companies struggling to cope with the turbulent new mediamarket
VOL. 35 NO. 4 2007
jSTRATEGY & LEADERSHIPjPAGE 29Notes
1. ‘‘Social Networking Sites Continue to Attract Record Numbers as Myspace.Com Surpasses 50
Million U.S. Visitors in May.’’ comScore Networks press release. June 15, 2006; ‘‘Super Bowl
2nd-most watched show ever.’’ The Associated Press. February 7, 2006.
2. ‘‘Super Bowl 2nd-most watched show ever.’’ The Associated Press. February 7, 2006.
3. ‘‘YouTube serves up 100 million videos a day.’’ Reuters. July 16, 2006; Broadcasters Audience
Research Board, ‘‘Weekly Viewing Summary’’ for week of November 13, 2006; Nielsen Media, ‘‘Top
TV Ratings: Top Ten Broadcast TV Programs for the week of November 13, 2006 (Live
þ SD).’’4. Ibid.
5. Ibid.
6. IBM interview with Masaaki Maeda, NTT DoCoMo USA, Inc. Senior Vice President, Service &
Technology Division.
7. Yao, Deborah. ‘‘Comcast, Facebook to Launch Video Series.’’ The Associated Press. February 6,
2007.
8. ‘‘When *precisely* did we hit 1 million Residents?’’ The Official Blog of Linden Labs; Ondrejka, Cory.
‘‘Web 3.0.’’ Presentation at O’Reilly Emerging Technology (ETech) Conference, San Diego, CA,
March 7, 2006.
9. Steel, Emily. ‘‘A Guide to Watching Network TV Online.’’
The Wall Street Journal online, January 11,2007.
10. Recording Industry Association of America, ‘‘Idiot Rules!’’ March 2, 2005; Recording Industry
Association of America, ‘‘50 Cent Cashes In.’’ May 3, 2005; Recording Industry Association of
America, ‘‘Goodbye, 2004. Hello, 2005!’’ December 21, 2004.
11. Toffler, Alvin.
The Third Wave. Bantam Books. March 1980.Corresponding author
Saul J. Berman is the Global Media & Entertainment Strategy Lead and worldwide Strategy &
Change Solutions Leader for IBM Global Business Services. (saul.berman@us.ibm.com
).He has over 20 years consulting experience advising senior management of large corporate
organizations, as well as start-up companies, on a broad range of strategy, organizational
transformation and operations issues. His clients have included entertainment and
telecommunication companies, consumer goods manufacturers and retailers in the USA,
Japan, Europe and Australia.
Related publications
Please e-mail iibv@us.ibm.com to request a copy of any of the following publications:
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The end of television as we know it: a future industry perspective.B
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Beyond access: raising the value of information in a cluttered environment.B
Expanding the innovation horizon: The Global CEO Study 2006.B
Profiting from convergence: defining growth paths for telecom service providers.PAGE 30
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